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Move Up / Move Down

Winners climb, losers drop. Court position = points.

By Yves Richel ·

Move Up / Move Down re-seeds courts after every round based on the previous round's outcome. Court 1 is the king court: winners climb up, losers drop down. Your score each round is the court you played on (Court 1 = 1, Court 2 = 2, …). Summed across rounds — fewest points wins.

How does the Move Up / Move Down format work?

01

Random first round

Round 1 is random. From round 2 onwards your next court is determined by what happened on the court you just played.

02

King-court reseeding

Court 1 winners stay on top, Court 2 winners move up. Court 1 losers drop down, bottom-court losers stay there. With more courts you climb or drop one step at a time.

03

Score = court position

Each round you score points equal to the court you played on. Win or lose on Court 1 → 1 point. Court 2 → 2 points. Sitting out costs (court count + 1) points, strictly worse than the bottom court.

04

Fewest points wins

After all rounds, the player with the LOWEST total wins — they spent the most rounds near the top.

What are the rules of the Move Up / Move Down format?

  • First round random, then re-seeded by last-round outcome.
  • Court 1 is the king court. Winners climb, losers drop.
  • Each round adds the played court's number to your score.
  • Sitting out costs (court count + 1) points.
  • Fewest points wins.

When is the Move Up / Move Down format the right choice?

Best when you want a clear progression visible on the courts — climbing toward Court 1 is the goal. Works great with 8–16 players.

Best for: 8–16 players